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Swords and sandals 3 solo ultratus cheats
Swords and sandals 3 solo ultratus cheats











So even if you do quick attack with 100% hit chance, you may still get a dodge/parry.ĭodges and parries may trigger automatically when your opponent attack you. The trigger of dodge/parry is determined by your dodge/parry chance. For example if your hit chance is 94%, you have 6% to get a miss. The trigger of a miss is determined by your hit chance. The combat system appears to work like this. Passive skills means skills which will trigger automatically in a battle.

swords and sandals 3 solo ultratus cheats

your positions remain the same afterwards. If you and your opponent uses Grapple' at the same turn, you two will be switched twice, i.e.Click to switch places with your opponent.This button is only visible if you are very close to your opponent.The fall off chance depends on Cliff fall chance of that character. If your opponent is close to a cliff, there is a chance it will fall off and you will win the fight.How far you push depends on both strength and weight.But if you are not very close to your opponent, it just doesn't work. Together with the automated HP/MP regeneration, you gain +2 HP and +4 MP in total. For example, if you have 1 HP per round and 2 MP per round, you get +1 HP and +1 MP when you rest. The values are determined by health regeneration and magicka regeneration statistics. Click to regain extra health and magicka for that turn. At the start of each turn you have health regeneration and magicka regeneration based on your character statistics.If you jump off the cliff, you will fall off and lose.How far you jump is affected by your agility rating. Drag to select the jump direction, angle and power. An arrow will occur when you click on it. Walk forward / backward: How far you walk each turn is based on Movement Speed which is affected by your agility rating. For details about battle trance, see Swords and Sandals 3 Battle Trances. For details see Swords and Sandals 3 Alignment.Ĭlick on the defensive stance to have +20% defensive bonus of that round and +2 battle trance. This will give you certain benefits on experience/gold and new combat action. The value of alignment is affected by the action of killing/sparing an opponent at the end of the battle. For details see Swords and Sandals 3 Taunt. What action you do after you press "taunt" is random. The default of hit chance vs opponent of the same level is: 94% (Quick attack), 70% (Normal/Charge attack), 47% (Power attack).

swords and sandals 3 solo ultratus cheats

For details see Swords and Sandals 3 Sound Weapons. However you may use it as a way to move fast forward.Ĭombat attack for sound weapons are distinguished from melee and ranged weapons. You cannot hit your opponent if you are too far away.

  • Unlike other attacks, the game does not tell you whether you are close enough to launch a charge attack.
  • has the same hit chance as Normal attack, but with the added advantage of being able to perform it at a distance.
  • Unlike the game instructions says, Power attacks can in fact be parried but cannot be dodged.
  • Even though the opponent has HP left, it is defeated immediately.
  • It has a chance to tear your opponent's arms/legs in the middle of the game.
  • Other attacks take points of your opponent's armour first, then HP. Critical and grievous hits take points off your opponent's health directly, i.e.
  • It has a chance of doing critical (double) or grievous (triple) damage to your opponent.
  • has 47% hit chance by default, and always do maximum damage.
  • For example if you attack with a sword that does 4-8 damage, the attack will take a random number between 4 and 8 points of damage. Normal attack has 70% hit chance by default, and deal damage anywhere from minimum damage to maximum damage.
  • Unlike the game instructions says, Quick attacks can in fact be dodged but cannot be parried.
  • has 94% hit chance by default, and always do minimum damage.












  • Swords and sandals 3 solo ultratus cheats